The videogame

Team

ARTISTS

  • Arantza Marichalar Email: [email protected]  – Portfolio: http://arantzamarichalar.wordpress.com
    • Art Direction.
    • Texturing, mapping and modelling of the swimming pool level.
    • Lightmap of the swimming pool level.
    • General Lighting of the swimming pool level.
    • Texturing, mapping and modelling of the casino level.
    • Lightmap of the casino level.
    • General Lighting of the casino level.
    • Modelling, texturing and mapping of the shop in the hall.
    • Modelling, texturing, mapping and rigging of the enemies.
    • Animation of the enemies.
    • Animation for the falling down of the casino lamp.
    • 2d concepts for the introduction of the game.
    • 2d design of the maps inside the game.
    • 2d HUD.
    • Particles of fire.
    • Some objects for the hall level and the emergency corridor.
  • Alejandro Palacios – Email: [email protected]  – Portfolio: http://www.palaciosalvarez.com
    • Art Direction.
    • Texturing, mapping and modelling of the hall level.
    • Lightmap of the hall level.
    • General Lighting of the hall level.
    • Texturing, mapping and modelling of the corridor level.
    • General Lighting of the corridor level.
    • Animation for the falling down of the ceiling in the corridor and the wall in the hall.
    • Modelling, texturing, mapping and rigging of the main character.
    • Animation of the main character.
    • Modelling, texturing, mapping of items and weapons.
    • 2d design of the inventory.
    • 2d design of the tutorial tips.
    • Particles of smoke, vapor and dust.
    • Some objects for the swimming pool level and the casino.

PROGRAMMERS

  • Kévin Sánchez – Email: [email protected]
    • Project Management.
    • LUA integration.
    • BASS integration.
    • Camera management: controllers, interpolation, shake camera, first person camera.
    • Mobile geometry management: doors, elevators, etc.
    • Game State management: menus, inventary, maps, transitions, etc.
    • Triggers management: non-axis aligned.
    • Trackers management, for cameras, enemies and player.
    • Configuration management, screen resolution, file paths, audio volume etc.
    • 2D display management: HUD, messages, subtitles, etc.
    • Audio management: fade in-out and 3D audio support.
    • Graphics pipeline modelization.
    • Shaders: Motion blur, Depth of field, film grain.
    • Rigid animations management.
    • Enemies A.I. and animations management.
    • All the cinematics in the game: creation of cameras “on the fly” to manage cinematics.
    • Scripting.
    • Exporters: triggers, rigid animations, mobile geometry, camera configurations and 3D sounds.
  • David Mariscal – Email: [email protected] Personal webhttp://davidmariscal.wordpress.com/
    • Project Management.
    • Bullet integration.
    • Cal3D integration.
    • Game States: menu management.
    • Checkpoints management.
    • Skeletal animation management: support for various meshes at the same skeleton.
    • Graphics pipeline and rendering management: multi render target support, various optimizations.
    • Physics management: Rigid objects, Kinematic objects, Kinematic character controller, triangle mesh scenario collision.
    • Raytesting support and physics debug.
    • Collision mesh importer from 3D studio.
    • Basic shaders: skinning, normal mapping, extra alpha channel for the diffuse color.
    • Dynamic lightning: deferred shading (light pre pass).
    • Flashlight and soft shadows shader.
    • Bloom, god rays and SSAO.
    • Other shaders: Water with scenario reflection and transparency, pixel fog, camera flash, puddle decals on geometry.
    • Frustrum culling: geometry, lights, characters.
    • Player management: animations and automata.
    • Enemies pathfinding.
    • Sound effects edition and integration.
    • Collision meshes of all levels.
    • Integration of all animations and levels.
    • Scripting.
    • Scenario and animations exporter tool.
    • Exporters: geometry, enemies and waypoints, trackers, puddles, lights, dynamic and static objects for physics, characters.
  • Ester Arroyo – Email: [email protected]
    • Particles integration.
    • Particles tool.
    • Particles: Flare, sprayer, smoke, halos.
    • Shaders: particles, glow.
    • Items and weapons management.
    • Exporters: items, particles.

MUSIC

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